
I'll be the first to admit that I'm more of a flight simulator person
than a train simulator person. However, I do enjoy running a steam
locomotive through mountains. It is a challenging, and relaxing
hobby. That being said, I'm always on the look out for a good steam
locomotive. I believe I have found a locomotive that is
revolutionary in its design, and usefulness. The designer is a Kiwi
chap named Barry Munro, from the Land of the Long White Cloud, who
just prefers to be known as Captain Bazza. I am going to review his
newest created locomotive, the Shantytown Climax #1203 "Patrick". In
case you are scratching your head wondering where you've heard the
name from, this locomotive is named after Patrick Scoble, son of
Robert Scoble who founded the original MS TrainSimulatorFanSite.There is a lot here to review, so I'm going to review it in sections, covering each section in detail. For performance's sake, I'm going to compare this locomotive with the Acela Express. I do this only to show the difference in frame rates, not in actually locomotive performance.
That brings us to the next revolutionary item. The locomotive moves due to BazzaMotion, discovered by Captain Bazza. The locomotive rocks about its lateral axis. The faster you move, the more pronounced the rock becomes. In case you are wondering, most, if not all, of Barry's locomotives have BazzaMotion. They all rock differently, and it adds a new depth to the game. This has limitations though. The locomotives will not lean into, or away from, a turn, a feature that would require hard coding from Kuju. Also, the coaches/wagons do not have this feature.
Another visual plus are the cylinder cocks. When you blow steam, you
actually blow steam. The steam from the cylinder cocks move away
from the locomotive, instead of just back towards the cab in a cloud
of steam.
When you run this locomotive, you will want to keep the headlights on (which is the law on US rails anyway). The glow of the headlight is a realistic orange, rather than the bright yellow of the defaults. This locomotive's headlight is just a lamp run by steam. Also, when you turn on the headlight, take a look into the cab. There you find a nice orange glow from the boiler. That glow happens to be your fire. This effect is a nice touch, especially at night. Also, when the headlights are on, you will see the same orange glow coming up from the smoke stack. This is also your fire, due to your fireman turning the blower on. However, the stack glow disappears completely from certain angles. The tender also contains a headlight facing backwards. This is helpful when backing up for yard work, or for running backwards.
The cab contains 3D gauges and controls. The texture of this locomotive is somewhat lacking, but hardly ugly. It contains the word Patrick on each side of the cab, and in front the "1203" of the locomotive on a red plaque. You can see various pipes and handles on the outside of the loco, adding to the effect.
The sounds are average, but are better than the defaults. Bazza used
the sound set from Meeko Lewerk for the general steam locomotive feel.
There are a few bugs, but hardly enough to make you feel it worth
changing them back. There is a slight moment when the sound of the
"chug-chug" cuts out when looking out of the cab. Overall, this
sound set matches what is actually going on much better than the
default steam sounds. One thing worth noting is that when you turn
the regulator off (as in generally anything below 5%) the chugging
stops. Also the whistle sounds very nice, and rather satisfying. It
is much more "in tune" with the space bar, and is nice and loud, the
way steamers should have them. Be advised that this locomotive does
have a bell, but there is no sound set for it. Bazza is working on
getting one. Overall, the sound is very satisfying.
However, considering the poly count, I consider this locomotive to be
very smooth. You must realize that the numbers I'm going to give are
the worst case scenario for my particular set-up. Rain makes a very
large impact on the frame rates of the game. So with that said, here
is the fps count for each scenario... In areas of heavy scenery
(such as large cities) the Acela pulled about 15 fps when sitting in
the cab. When outside the locomotive using either external view one
or two, I got slightly less. Now, when in areas of sparse scenery
(very few on the Corridor) the Acela got about 20 fps when in cab
view. Using the external views, I got about 18. In comparison, when
in the Climax I got about 10 fps when I was in cab view with my head
out the window, and in the external views I got around 5. Now, when
in sparse areas, I got about 20 fps when in cab view with my head out
the window, and slightly less when in an external view. I find it
important to note that I got much higher fps when in normal cab view
in the Climax; 20 was the average in that view.
I have an AMD Athlon 750 with 256 megs of RAM and a Voodoo 3 3000 video card. My settings for Microsoft Train Simulator are all default, except I have the resolution set to 1024 x 768.
By Michael McReynolds
pilot1316@aol.com

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Nels Anderson.
All Rights Reserved.