
Modern Tehachapi Pass Route Developer's Edition
By Nels Anderson (8 January 2002)
In the few months that Microsoft Train Simulator has been out it's become
clear that the biggest challenge for developers is creating routes. The
available tools are not easy to master and use and apparently there are
restrictions in the EULA (end user license agreement) that restrict what
commercial route developers can do.
Still, there's always going to be someone up to the challenge, and one
such group is 3D Train Stuff who has taken on recreating one of the more
interesting mountain routes in the United States, the Tehachapi Pass which
connects northern and southern California. This route was developed by the
Southern Pacific Railroad in the 1870's and is still important today.
For fans of American freight activities, this is a great route to run. The
hills present a challenge in either direction and the route includes such
interesting achievements as the "Tehachapi Loop" where the route actually
crosses itself, gaining 77 feet in elevation is such a short space that
it's quite possible for a train to cross itself.
What's Included
OK, enough of the history lesson, what's available here for the train-sim
user? As advertised, the route includes "over 100 miles of mountain
railroading at its best", including the main route from Mojave Yard to
Bakersfield Yard plus some short spurs, three large yards and five
interchange points. One hundred miles wouldn't be much if we were running
the Acela or TGV but this is a freight route and this 100 mile run will
typically take several hours end to end.
Unless you're already familiar with the area you should start out with
the manual that is included on the CD-ROM as a Word .doc file. Included
here is a basic map of the route, history, information on operations
and instructions and notes. The operations section describes the types
of trains typically operated on the route (so you can make your own
activities perhaps, or just so you can do realist free running). A set
of instructions is included describing the signs and signals found alongside
the tracks, which are unique to this route. Covered here are mile posts,
lighted signals, etc.
The remainder of the manual is a photo gallery--a guided tour of the real
route. You can use this as a virtual tourist, or use it as research for
adding your own improvements to the route (this is a "developer's edition"
remember?).
Just What Is A "Developer's Edition"?
So, why is the extra label "developer's edition" added? It's because the
route is a little empty on scenery details (due to issues with using
default scenery objects) and so the intention is for the user to add their
own.
If you've wanted to get into route design, here's your chance. The
background work (elevations and track) have been done for you and now you
need to fill in the interesting details--buildings, roads, etc. This is
not for everyone of course, but the opportunity is there for anyone who
wants to give it a go.
What If You're Not A Developer?
The route should not be ignored by people who are not developers and have
no desire to become one either. Right out of the box the route is fully
usable and even includes three activities to get you started. Yes, the
scenery details are sparse, but they are not totally absent, as can be
seen in the screen shots that accompany this article. The mountains
themselves make an attractive backdrop to your railroading activities.
The frequent tight curves, deep cuts, tunnels and so on you pass through,
while fighting the steep hills with a heavy load, will keep you both busy
and interested.
Activities
The three included activities are a good introduction to the route. There
is one short activity to get you right to the highlight of the trip:
the Tehachapi Loop itself. The other two are typical through freights, one
in good weather and one in bad. There's a lot more that can be done with
the route. With all the large yards some switching activities would be a
nice addition. Perhaps 3D Train Stuff will offer some add-ons or some
freeware will become available.
Conclusion
I'm not quite ready to jump into route design so I certainly would have
liked a route that came with more scenery detail included. Still, I did
enjoy running the Tehachapi Route and in fact found winding through the
mountains more enjoyable than I initially expected. There is sufficient
scenery so the world does not seem empty and objects important to the
actual railroading (signals, signs, etc.) are well represented so driving
the train in a realistic manner can be done. Though it might not be for
everyone I would recommend this add-on for people interested in American
heavy freight running.
Nels Anderson
nels@train-sim.com
Visit 3D Train Stuff at:
www.3dtrainstuff.com

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Nels Anderson.
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